OCDevel AI Video Generation Podcast

Storyboarding Multi-Shot AI Video: From Shot List to Scene Builder (Plus Runway's Ship Train and Seedance 2.5)

This episode pairs a fast news rundown with the planning tutorial that anchors Act Three: how to storyboard multi-shot AI video scenes before you generate anything.

News (late June 2026)

  • Runway shipped four things in one week per its release notes: June 24 brought 4K support for Seedance 2.0 (six new ratios, 150 credits/second); June 25 brought Agent 2.0, a marketer-focused campaign builder; June 26 brought Seedance 2.0 Mini (16 credits/second, 480p/720p drafts); and June 29-30 added Seed Audio 1.0, a TTS + SFX + music model (up to 120s, 0.25 credits/second). Seed Audio and Seedance are ByteDance-lineage tech hosted on Runway's platform.
  • Seedance 2.5 was announced June 23 at Volcano Engine 2026 (AIbase): reportedly single-pass 30-second clips and up to 50 reference assets. Public launch targeted early July. Treat the "best model in the world" claim as launch hype.
  • Leaderboard snapshot from the Artificial Analysis Video Arena: Alibaba's HappyHorse leads no-audio, ByteDance's Seedance 2.0 leads with-audio, Kling holds multiple slots, Lightricks' LTX-2 leads open-weights.

Tutorial: Storyboarding Multi-Shot Scenes

Generative video is stateless, so continuity has to be decided on paper. Covers the shot list and its columns (Boords template), the storyboard and animatic, the brief-to-assemble workflow, continuity rules (180-degree rule, eyeline match, coverage), and why frameworks like MultiShotMaster and CoAgent exist. Scene-builder tools compared: LTX Studio, Runway Workflows, Google Flow, Kling 3.0, Higgsfield, Invideo, Krea, plus non-generative StudioBinder and Boords. Note: Sora was discontinued around April 2026.